Do you have any humorous house rules?

My new online campaign started this past weekend and I was pleased to have two players who are completely new to the world of Dungeons and Dragons.

Soon after the PCs entered the dungeon, they heard me (DM) say this.

DM: You peek around the corner and see two wolves pacing back and forth near two mangled kobold carcases. Their tongues hang open with copious amount of blood tinged saliva dripping from their mouthes.

Random PC: We need to draw them away perhaps, and get rid of them in the room we’re in now instead of going in to that one.

Kriv Chu’la, a Dragonborn wizard, is played by a comrade of mine from the high school days. He’s completely new to D&D but is eager to learn the rules and get his hands dirty. He chimes in.

Kriv Chu’la: Oh I can make this Ghost Sound. What kind of sound would lure the wolves away and make them come this way?

Another PC: Like..the sound of cats?

Kriv Chu’la: I`ll cast Ghost Sound and make the sound of cats originate from … here! *indicates a spot on the map*

What happened next caught everyone by surprise and caused us all to erupt with boisterous laughter!

Kriv Chu’la: MEEEEOOOOOOW!!! MEEEOWWW! MEOW!!! MEEEEEEEEEEEEEEOW!

I darn near choked on my Diet Mt. Dew. It was so loud in the headset (remember, online campaign..gametable..teamspeak) and completely unexpected.  At that moment, a new house rule was born.

HR 1) Anyone using Ghost Sound must describe the sound and then imitate it for all to hear and laugh at.

What about you? Does your group have any humorous house rules?

Wednesday, November 26th, 2008 at 11:30
  • Nov 26th, 2008 at 13:52 | #1

    We sometimes use Jelly Babies as minis during combat, and you’re allowed to eat the ones you kill. Does that count?

  • Nov 26th, 2008 at 16:24 | #2

    Ha, it sure does. I could see myself getting fat(ter) off a long dungeon crawl.

  • Nov 27th, 2008 at 05:49 | #3

    During one campaign ALL taverns & inns had to be called “The Goat & Whatever” being whatever was appropriate for the local environment.

    Currently we have a 25xp bonus for the person who arrives at the game closest to the proper starting time.

    It really is amazing how competitive grown men will get just for 25 xp.

    Chris Tregenza´s last blog post..5 Roleplaying Tips

  • Nov 27th, 2008 at 10:39 | #4

    Haha! I bet it would motivate them even more if you started subtracting points :)

  • Nov 28th, 2008 at 14:06 | #5

    1. A character turned to stone can attempt to strike a heroic pose, in order to make a better looking statue. If sold, his statue fetches 100 gp times the result of a Charisma check.

    2. If the party forgets to loot the bodies, the party forgets to loot the bodies.

    3. Regardless of your feral minotaur’s Strength score, an adamantine door is not a melee weapon.

    4. You always get what you wish for, but not necessarily what you wanted.

    5. As a last resort, you can make a God Call. If you don’t have a deity, there’s a scramble for the celestial telephone and you get one at random. The last time this happened the guy got Erythnul. Messy.

    Jonathan Drain | D20 Source´s last blog post..Lou Zocchi and the Science of Dice

  • Sakari Lahti
    Dec 5th, 2008 at 18:35 | #6

    I have a house rule that a Hat of Disguise has to be a pink bowler hat to function :) . I just always imagined it that way and made it official.

  • exit domina
    Dec 23rd, 2008 at 06:33 | #7

    In our game, the spell Phantom Steed has become Phantom Steve due to a miss-hearing during a session. Instead of a warhorse, you get an invisible 6′ butler (much like unseen servant), but he will carry you on his back, and has all the qualities of Phantom Steed. Components for the spell are a dry vodka martini & a cuban cigar, which are consumed by Steve upon arrival.

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