<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Use the -FREE- Gametable!</title>
	<atom:link href="http://www.czaralex.com/blog/?feed=rss2&#038;p=147" rel="self" type="application/rss+xml" />
	<link>http://www.czaralex.com/blog/?p=147</link>
	<description>My experiences, observations, and general happenings.</description>
	<lastBuildDate>Fri, 03 Sep 2010 12:38:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Bhoritz</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-451</link>
		<dc:creator>Bhoritz</dc:creator>
		<pubDate>Tue, 25 Nov 2008 17:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-451</guid>
		<description>It also depends on the IP you are using. If your two computers are on the same LAN, they have each an internal (network) IP that should be almost the same (something like 192.168.2.2 and 192.168.2.3) and they share the same WAN IP (the IP they are using on internet). 
If you are playing on a LAN, you should use the LAN IPs.
If you are playing through the web, you should use the WAN IP (and then you can have port forwarding or firewall problems; it is a problem that all VTT have in common).</description>
		<content:encoded><![CDATA[<p>It also depends on the IP you are using. If your two computers are on the same LAN, they have each an internal (network) IP that should be almost the same (something like 192.168.2.2 and 192.168.2.3) and they share the same WAN IP (the IP they are using on internet).<br />
If you are playing on a LAN, you should use the LAN IPs.<br />
If you are playing through the web, you should use the WAN IP (and then you can have port forwarding or firewall problems; it is a problem that all VTT have in common).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Czar</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-448</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Tue, 25 Nov 2008 15:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-448</guid>
		<description>@IRK - Hmm. I&#039;ve heard of this happening before (same people from the same IP having issues) and I have not heard of a solution. However, well, here&#039;s the back story on the experience. Its somewhat close to your situation.

I was hosting a game and DM`ing with 6 other players. Three of them were at the same house/same IP. They could all connect but would disconnect on occasion. Luckily, with gametable, you can reconnect without losing any information on the screen. ...Unless the host disconnects. As for not being able to connect at all..well. I haven&#039;t run in to that problem yet. As for how to host a game, I`ll write up a blog post right now for that and add it to the tutorial listing.</description>
		<content:encoded><![CDATA[<p>@IRK &#8211; Hmm. I&#8217;ve heard of this happening before (same people from the same IP having issues) and I have not heard of a solution. However, well, here&#8217;s the back story on the experience. Its somewhat close to your situation.</p>
<p>I was hosting a game and DM`ing with 6 other players. Three of them were at the same house/same IP. They could all connect but would disconnect on occasion. Luckily, with gametable, you can reconnect without losing any information on the screen. &#8230;Unless the host disconnects. As for not being able to connect at all..well. I haven&#8217;t run in to that problem yet. As for how to host a game, I`ll write up a blog post right now for that and add it to the tutorial listing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IRK</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-438</link>
		<dc:creator>IRK</dc:creator>
		<pubDate>Tue, 25 Nov 2008 08:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-438</guid>
		<description>I am trying to use gametable and am having trouble hosting. it seems simple enough but isn&#039;t working. could you explain just how to do it?
also, my wife is at the computer right next to me and i&#039;m thinking our problem might be related to the ip address. methinks we share the same ip address. should she just type in &quot;localhost&quot; or something instead of the actual ip address?</description>
		<content:encoded><![CDATA[<p>I am trying to use gametable and am having trouble hosting. it seems simple enough but isn&#8217;t working. could you explain just how to do it?<br />
also, my wife is at the computer right next to me and i&#8217;m thinking our problem might be related to the ip address. methinks we share the same ip address. should she just type in &#8220;localhost&#8221; or something instead of the actual ip address?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Czar</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-282</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Mon, 17 Nov 2008 02:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-282</guid>
		<description>Thanks Phil. I&#039;m finding links popping up here and there to the guide. I&#039;m glad people are getting use fromm it! Next, I have plans to make this a headquarters for pogs and underlays for use in Gametable and any other program that supports that image type.</description>
		<content:encoded><![CDATA[<p>Thanks Phil. I&#8217;m finding links popping up here and there to the guide. I&#8217;m glad people are getting use fromm it! Next, I have plans to make this a headquarters for pogs and underlays for use in Gametable and any other program that supports that image type.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-264</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 16 Nov 2008 15:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-264</guid>
		<description>I just posted my 1st D&amp;D online game Project post.  I&#039;ll be using Gametable in the first part of this project and I will refer to your primer more than once.  Thanks so much for doing this!</description>
		<content:encoded><![CDATA[<p>I just posted my 1st D&amp;D online game Project post.  I&#8217;ll be using Gametable in the first part of this project and I will refer to your primer more than once.  Thanks so much for doing this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A. Ponder</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-203</link>
		<dc:creator>A. Ponder</dc:creator>
		<pubDate>Thu, 06 Nov 2008 20:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-203</guid>
		<description>If you&#039;re looking for other gamers to play online with using a Virtual Gaming Table, check out www.thetangledweb.net  

That site has all sorts of free to use material for online gaming table play.  They have a large number of game maps and miniature tokens / pogs to get you started in addition to a busy recruiting forum whereing DMs can advertise for players needed in their own games.

The Tangled Web also creates a personal campaign forum for any DM that requests one.  You can use the personal campaign forum to communicate before and after a session.

Award XP, get some shopping done, or gripe about a rules interpretation in the comfort of your own personal gaming space.

Gametable has only recently been introduced over there but, if you&#039;re looking for some gamers who are already into gaming using a Virtual Gametable, www.thetangledweb.net is the place to find them.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re looking for other gamers to play online with using a Virtual Gaming Table, check out <a href="http://www.thetangledweb.net" rel="nofollow">http://www.thetangledweb.net</a>  </p>
<p>That site has all sorts of free to use material for online gaming table play.  They have a large number of game maps and miniature tokens / pogs to get you started in addition to a busy recruiting forum whereing DMs can advertise for players needed in their own games.</p>
<p>The Tangled Web also creates a personal campaign forum for any DM that requests one.  You can use the personal campaign forum to communicate before and after a session.</p>
<p>Award XP, get some shopping done, or gripe about a rules interpretation in the comfort of your own personal gaming space.</p>
<p>Gametable has only recently been introduced over there but, if you&#8217;re looking for some gamers who are already into gaming using a Virtual Gametable, <a href="http://www.thetangledweb.net" rel="nofollow">http://www.thetangledweb.net</a> is the place to find them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bhoritz</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-108</link>
		<dc:creator>Bhoritz</dc:creator>
		<pubDate>Mon, 06 Oct 2008 21:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-108</guid>
		<description>I do use Gametable for every session, but they are face to face sessions. I just find it much easier to use it than figures on a paper map (and I can use it to display handouts, maps, portraits...). 
I also use it online for small adventures when one or two players want to do something between sessions without other players knowing about it (if the thieves want to make a job whilst the other players are resting at the inn, for exemple). 
But I never thought of mixing face to face and online players. I don&#039;t think it would be a good idea because the players in the face to face situation don&#039;t have a direct contact with those online. The GM must alternate between two sets of players. 
Better to have everybody around or online, but not both. IMHO.</description>
		<content:encoded><![CDATA[<p>I do use Gametable for every session, but they are face to face sessions. I just find it much easier to use it than figures on a paper map (and I can use it to display handouts, maps, portraits&#8230;).<br />
I also use it online for small adventures when one or two players want to do something between sessions without other players knowing about it (if the thieves want to make a job whilst the other players are resting at the inn, for exemple).<br />
But I never thought of mixing face to face and online players. I don&#8217;t think it would be a good idea because the players in the face to face situation don&#8217;t have a direct contact with those online. The GM must alternate between two sets of players.<br />
Better to have everybody around or online, but not both. IMHO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Czar</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-100</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Sat, 04 Oct 2008 11:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-100</guid>
		<description>I use this techonology for every session I run as a DM. All of us are playing from our own homes/dorms. You do bring up an interesting scenario though. The closest we came to it was when 3 of the PCs lived together.</description>
		<content:encoded><![CDATA[<p>I use this techonology for every session I run as a DM. All of us are playing from our own homes/dorms. You do bring up an interesting scenario though. The closest we came to it was when 3 of the PCs lived together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Tregenza</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-99</link>
		<dc:creator>Chris Tregenza</dc:creator>
		<pubDate>Sat, 04 Oct 2008 09:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-99</guid>
		<description>Does anyone actually use this sort of technology every session, week in, week out?

The idea is great, to allow players geographically distant to participate in the game but does it really work? Not just the technology, but the whole experience.

If everyone is sat around a table and there is one person playing remotely, how much of the social interaction are they going to get. Many of the most interesting things occur away from the table, when people grab a drink or some food and they can chat away from the GM&#039;s ear. 

What about when the GM forgets to update the remote player&#039;s map or to tell them something that is obvious to everyone in the room. 

I would find almost being there far more annoying than not being there at all.

I can see it working slightly better when everyone is remote but having a gaming group in someone&#039;s house and then one person playing remotely seems unworkable in practice.

&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Chris Tregenza&#180;s last blog post..&lt;a href=&quot;http://6d6fireball.com/rpg/the-boss-monsters-boss/&quot; rel=&quot;nofollow&quot;&gt;The Boss Monster’s Boss&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Does anyone actually use this sort of technology every session, week in, week out?</p>
<p>The idea is great, to allow players geographically distant to participate in the game but does it really work? Not just the technology, but the whole experience.</p>
<p>If everyone is sat around a table and there is one person playing remotely, how much of the social interaction are they going to get. Many of the most interesting things occur away from the table, when people grab a drink or some food and they can chat away from the GM&#8217;s ear. </p>
<p>What about when the GM forgets to update the remote player&#8217;s map or to tell them something that is obvious to everyone in the room. </p>
<p>I would find almost being there far more annoying than not being there at all.</p>
<p>I can see it working slightly better when everyone is remote but having a gaming group in someone&#8217;s house and then one person playing remotely seems unworkable in practice.</p>
<p><abbr><em><abbr><em>Chris Tregenza&#180;s last blog post..<a href="http://6d6fireball.com/rpg/the-boss-monsters-boss/" rel="nofollow">The Boss Monster’s Boss</a></em></abbr></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: By Decree of The Czar.. &#187; Gametable Tutorial: Pogs</title>
		<link>http://www.czaralex.com/blog/?p=147&#038;cpage=1#comment-95</link>
		<dc:creator>By Decree of The Czar.. &#187; Gametable Tutorial: Pogs</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=147#comment-95</guid>
		<description>[...] be my first post in a new series of tutorials for getting started with Gametable. Pogs are the graphical representation of PCs, NPCs, monsters, and other objects that will [...]</description>
		<content:encoded><![CDATA[<p>[...] be my first post in a new series of tutorials for getting started with Gametable. Pogs are the graphical representation of PCs, NPCs, monsters, and other objects that will [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
