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	<title>Comments for By Decree of The Czar..</title>
	<atom:link href="http://www.czaralex.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.czaralex.com/blog</link>
	<description>My experiences, observations, and general happenings.</description>
	<lastBuildDate>Fri, 03 Sep 2010 12:38:29 +0000</lastBuildDate>
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		<title>Comment on Test Drive: Encounter Manager by Anubisware by meloxicam dosage for cat</title>
		<link>http://www.czaralex.com/blog/?p=364&#038;cpage=1#comment-4110</link>
		<dc:creator>meloxicam dosage for cat</dc:creator>
		<pubDate>Fri, 03 Sep 2010 12:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=364#comment-4110</guid>
		<description>bp 511a rechargeable lithium ion battery</description>
		<content:encoded><![CDATA[<p>bp 511a rechargeable lithium ion battery</p>
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		<title>Comment on Tutorial: Editing Canned Adventure Maps for Face to Face Play by Breztech</title>
		<link>http://www.czaralex.com/blog/?p=749&#038;cpage=1#comment-4101</link>
		<dc:creator>Breztech</dc:creator>
		<pubDate>Tue, 24 Aug 2010 17:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=749#comment-4101</guid>
		<description>&lt;a href=&quot;#comment-4100&quot; rel=&quot;nofollow&quot;&gt;@Breztech&lt;/a&gt; 
oh and newbiedm sent me this way...</description>
		<content:encoded><![CDATA[<p><a href="#comment-4100" rel="nofollow">@Breztech</a><br />
oh and newbiedm sent me this way&#8230;<br />
<span class="cluv">Breztech&#180;s last blog ..<a href="http://breztech.wordpress.com/2010/08/19/camera-secret-feature-volume-shutter/">Camera Secret Feature- Volume shutter</a><span class="heart_tip_box"><img class="heart_tip -1" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.czaralex.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on Tutorial: Editing Canned Adventure Maps for Face to Face Play by Breztech</title>
		<link>http://www.czaralex.com/blog/?p=749&#038;cpage=1#comment-4100</link>
		<dc:creator>Breztech</dc:creator>
		<pubDate>Tue, 24 Aug 2010 17:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=749#comment-4100</guid>
		<description>Nice tip and thanks.  I have used Gimp in the past and its nice that it is free and all.  Another alternative for those on the Mac side is a tool called Pixelmator which  costs &lt; $60 bucks and it is similar to Photoshop but it is a lot lot cheaper.  Obviously Gimp is the cheapest approach here, I have even used the free mspaint in Windows to tweak my images.  Just wanted to share some alternatives.</description>
		<content:encoded><![CDATA[<p>Nice tip and thanks.  I have used Gimp in the past and its nice that it is free and all.  Another alternative for those on the Mac side is a tool called Pixelmator which  costs &lt; $60 bucks and it is similar to Photoshop but it is a lot lot cheaper.  Obviously Gimp is the cheapest approach here, I have even used the free mspaint in Windows to tweak my images.  Just wanted to share some alternatives.<br />
<span class="cluv">Breztech&#180;s last blog ..<a href="http://breztech.wordpress.com/2010/08/19/camera-secret-feature-volume-shutter/">Camera Secret Feature- Volume shutter</a><span class="heart_tip_box"><img class="heart_tip -1" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.czaralex.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>Comment on Tutorial: Editing Canned Adventure Maps for Face to Face Play by Czar</title>
		<link>http://www.czaralex.com/blog/?p=749&#038;cpage=1#comment-4099</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Tue, 24 Aug 2010 16:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=749#comment-4099</guid>
		<description>Steve, very true. For me, I see it as more of a `make it look nice` issue.</description>
		<content:encoded><![CDATA[<p>Steve, very true. For me, I see it as more of a `make it look nice` issue.</p>
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		<title>Comment on Tutorial: Editing Canned Adventure Maps for Face to Face Play by SteveTheDM</title>
		<link>http://www.czaralex.com/blog/?p=749&#038;cpage=1#comment-4098</link>
		<dc:creator>SteveTheDM</dc:creator>
		<pubDate>Tue, 24 Aug 2010 16:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=749#comment-4098</guid>
		<description>I like this. I edited this very map myself for my players in an online game --- it&#039;s nice to be able to show them where things are at. (And where they&#039;re not.)

But one thing I&#039;ve noticed playing tabletop (with 1 square to 1 inch enlargements), is that initial positions of monsters are generally not worth erasing, since players spot them immediately anyway. Secret doors and things that need to stay secret are a different matter, of course.</description>
		<content:encoded><![CDATA[<p>I like this. I edited this very map myself for my players in an online game &#8212; it&#8217;s nice to be able to show them where things are at. (And where they&#8217;re not.)</p>
<p>But one thing I&#8217;ve noticed playing tabletop (with 1 square to 1 inch enlargements), is that initial positions of monsters are generally not worth erasing, since players spot them immediately anyway. Secret doors and things that need to stay secret are a different matter, of course.</p>
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		<title>Comment on Tutorial: Editing Canned Adventure Maps for Face to Face Play by Czar</title>
		<link>http://www.czaralex.com/blog/?p=749&#038;cpage=1#comment-4097</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Tue, 24 Aug 2010 15:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=749#comment-4097</guid>
		<description>Thanks folks! It feels good to be back!</description>
		<content:encoded><![CDATA[<p>Thanks folks! It feels good to be back!</p>
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		<title>Comment on Tutorial: Editing Canned Adventure Maps for Face to Face Play by lawyerDM</title>
		<link>http://www.czaralex.com/blog/?p=749&#038;cpage=1#comment-4096</link>
		<dc:creator>lawyerDM</dc:creator>
		<pubDate>Tue, 24 Aug 2010 15:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=749#comment-4096</guid>
		<description>This is actually VERY helpful -- and welcome back!  I&#039;ve really missed this blog!!!</description>
		<content:encoded><![CDATA[<p>This is actually VERY helpful &#8212; and welcome back!  I&#8217;ve really missed this blog!!!</p>
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		<title>Comment on Tutorial: Editing Canned Adventure Maps for Face to Face Play by callin</title>
		<link>http://www.czaralex.com/blog/?p=749&#038;cpage=1#comment-4095</link>
		<dc:creator>callin</dc:creator>
		<pubDate>Tue, 24 Aug 2010 15:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=749#comment-4095</guid>
		<description>Well done! I always wanted to be able to do stuff like this but didn&#039;t know how to start. Thanks.</description>
		<content:encoded><![CDATA[<p>Well done! I always wanted to be able to do stuff like this but didn&#8217;t know how to start. Thanks.</p>
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		<title>Comment on Going from Online to Face to Face D&amp;D: The Poker Face by Rory</title>
		<link>http://www.czaralex.com/blog/?p=745&#038;cpage=1#comment-4068</link>
		<dc:creator>Rory</dc:creator>
		<pubDate>Thu, 29 Jul 2010 14:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=745#comment-4068</guid>
		<description>As a player I can tell you that I actually enjoy catching a DM off-guard a little bit if I think it&#039;s something fun that could make the story more interesting, and I don&#039;t think the DM will mind my curve ball. It&#039;s fun to feel like your paving new ground in a game rather than walking down a set path. Thus, I don&#039;t really mind if it looks like the DM hasn&#039;t anticipated my action. Usually what I look for is that my idea is well received and that the DM is taking it seriously. 

As a DM, when situations like that come up I usually say something like &quot;Interesting!&quot; and then either come up with some right there or tell them I&#039;ll return to their idea once I&#039;ve thought of how to handle it. Then I usually see what other people are up to. If the request is something really out there or unanticipated, I might ask the PCs to plan amongst themselves while I throw together a quick encounter or something like that. Generally, any dead time in my games is filled with in game planning or out of game joking around, so in either scenario it&#039;s not totally out there to spend a few minutes thinking of something. 

So generally I&#039;d say: take the time you need to come up with a response and don&#039;t be worried about the players seeing through your illusion; they&#039;re most likely to just get a kick out of coming up with something unexpected anyway, especially if something cool and fun comes out of it.</description>
		<content:encoded><![CDATA[<p>As a player I can tell you that I actually enjoy catching a DM off-guard a little bit if I think it&#8217;s something fun that could make the story more interesting, and I don&#8217;t think the DM will mind my curve ball. It&#8217;s fun to feel like your paving new ground in a game rather than walking down a set path. Thus, I don&#8217;t really mind if it looks like the DM hasn&#8217;t anticipated my action. Usually what I look for is that my idea is well received and that the DM is taking it seriously. </p>
<p>As a DM, when situations like that come up I usually say something like &#8220;Interesting!&#8221; and then either come up with some right there or tell them I&#8217;ll return to their idea once I&#8217;ve thought of how to handle it. Then I usually see what other people are up to. If the request is something really out there or unanticipated, I might ask the PCs to plan amongst themselves while I throw together a quick encounter or something like that. Generally, any dead time in my games is filled with in game planning or out of game joking around, so in either scenario it&#8217;s not totally out there to spend a few minutes thinking of something. </p>
<p>So generally I&#8217;d say: take the time you need to come up with a response and don&#8217;t be worried about the players seeing through your illusion; they&#8217;re most likely to just get a kick out of coming up with something unexpected anyway, especially if something cool and fun comes out of it.</p>
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		<title>Comment on I feel so out of the D&amp;D loop! by Czar</title>
		<link>http://www.czaralex.com/blog/?p=738&#038;cpage=1#comment-4053</link>
		<dc:creator>Czar</dc:creator>
		<pubDate>Wed, 16 Jun 2010 19:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.czaralex.com/blog/?p=738#comment-4053</guid>
		<description>&lt;a href=&quot;#comment-4052&quot; rel=&quot;nofollow&quot;&gt;@Tyranic-Moron&lt;/a&gt; 

In the forums. There is a 4e DnD edition that has been getting regular updates. I`ll be doing a full review of it here soon. VERY nice mod for 4e DnD.</description>
		<content:encoded><![CDATA[<p><a href="#comment-4052" rel="nofollow">@Tyranic-Moron</a> </p>
<p>In the forums. There is a 4e DnD edition that has been getting regular updates. I`ll be doing a full review of it here soon. VERY nice mod for 4e DnD.</p>
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