Tutorial: Editing Canned Adventure Maps for Face to Face Play
This tutorial will show you how to take those canned adventure maps from WOTC and remove any `DM Only` markings to make them suitable for face to face play.
First we`ll need some tools. Well.. one tool. The GIMP – A very powerful and FREE image editor. While there are other options out there, I’m familiar with GIMP and feel most comfortable teaching you how to use it for editing D&D maps. Head over to The GIMP Download Page to grab a copy and install it.
We’re going to take this map:

The plan is to remove the starting positions of the three monsters. W and the two G’s. I decided to leave the room number (7) as my PCs may want to reference it later when they draw their own map of the dungeon. Also, “To area 15″ isn’t any super secret so I`ll keep that in.
Okay, after getting the program open, you`ll have to copy and paste in the image – be it with Print Screen or right clicking the map in the PDF and hitting copy. Let’s remove those two G’s. Select the Zoom tool:

Draw a box with this tool around the two G’s and some surrounding blocks:

When you release the mouse click, the screen will zoom in on the area of the image that you chose. Now grab the rectangle selection tool:

and select two blocks that are side by side.

Hit Control+C to copy that selection and then Control+V to paste that selection. It will appear right over the selection you made so it will seem like nothing happened until you try to move that selection. You`ll be moving the copy while leaving the original in place. When you place your mouse over the newly pasted selection to move it, you`ll see that the cursor changes to little arrows pointing up, down, left, and right. Click and drag the pasted selection over the two G’s and try to line them up so the grid lines blend it. You can use your arrow keys on your keyboard to make fine adjustments and get it just right. Click off of the selection and on to any part of the map image to set the selection in place. If you’re unhappy with the placement, hit Control+Z to undo the last action which will re highlight the selection and allow you to move it around. It can be difficult to see if the lines line up with the highlight dotted lines dancing around. Don’t be afraid to de-select it, check, and hit Ctrl+Z to move it around again. I do it often. When you’re done with the G’s, it should look like this:

Now let’s take care of that W. To get to it, either you the scroll bars on the bottom and side of the image or zoom out and back in. To zoom out quickly, use the drop down menu at the bottom of the image. In the picture above it says 317%. That’s how far zoomed in we are. Select something smaller to see more of the image and then use the zoom tool to drag a box around the top row of the blocks that will include the W all the way over to the opposite corner:

Removing that W isn’t as easy as just selecting the block next to it and dragging it over. That spider web will look all chewed up and horrid. But, there’s another spider web in the opposite corner. Or, as I just noticed while typing, another web down two squares and three to the left. Heck there’s a few here. Let’s work with the harder one that is within our field of view. Use the rectangle selection button and draw a box around the empty square with a spider web in it. You may have to zoom in even further to get a nice selection. Try to have it look like this:

See how it’s right in the middle of the grid lines? We don’t want to copy too much over as it may encroach in to the doors when placed over the W. Experiment though. Do the Ctrl+C and Ctrl+V combo to have a new selection of that block that you can drag around. Before we move it over the W, we need to flip it around. At the top of the image window, go to Layer > Transform > Flip Horizontally.

Your image will be flipped. Now you can place it over the W. Use the above mentioned techniques to get it to line up with the surrounding lines. Zoom out and marvel at your work!

Wait?! What the hell is that stray spider web line doing there?!?! Grr! It must be eradicated! It’s now time to introduce you to the most powerful tool in the arsenal (in my opinion of course).
Behold! The Smudge Tool

Select that tool and under the options, choose a brush size of like 5. Click the icon next to the brush size and choose the circle. The pictures don’t list the size so just do some trial and error until you find the one you want.

Go to your image and put your cursor over the stray web line. Click and hold and drag over the area a little bit. Avoid contact with the grid line above though as we don’t want to smudge that at all. This smudge tool blends in surrounding parts of the image together. Let go of the button when you’re done and check the work out. If you don’t like it – Ctrl+Z and try again. The finished product should look like this when zoomed out to 100%:

If you wanted to remove the big 7 in the middle, I’d select a 2×2 square of blocks and drag it over. Simple. To remove the “To area 15″ I would select a large selection of background above the text and drag it down then use the smudge tool to blend the edges a little.
Remember, none of your PCs will know what this map is supposed to look like… unless they’ve played it before or are a DM playing this adventure else ware. If you didn’t smudge the area just right, no one is going to know. Print this sucker out and enjoy!


I’ve decided to take the step from Online D&D to hosting face to face games at my new house. The online style has suited me for a few years but with my child getting older and able to spend nights at his grandparent’s house, I’m prepared to go all out, have my close comrades over, and kill some baddies at the dining room table. But I’ve already noticed that there are a slew of differences from online play that will have to be addressed with face to face sessions.



















I wonder if WOTC is testing the waters to see if there would be a need/market for a (wo)manned line available for those playing a little 4e that get stuck. Could WOTC be using data, such as are people calling with game mechanic questions, or just asking how to improve their game play?
