Some love it. Others don’t. Personally, I require that my players use the dice roller included in Gametable. While I trust my players, I have them use the in-game dice roller for two reasons.
First, for ease of organization. Spewing random numbers in the chat window can get confusing especially when I don’t know what the roll/number is for. Since the name of the macro used is included in the chat window when the results are displayed, I can quickly see just what the numbers are referring to.
The second reason is to avoid complaints from other PCs who may accuse others of fudging rolls with their own physical dice or complaints of the in-game roller being sub-standard. Heck, if you’re all using the in-game roller then you have nothing to complain about.
Dice can be rolled two ways in Gametable. First, you can run a command in the chat window. This is the slower of the two methods but can be useful for a DM who just needs a quick number. Using the command /roll , we can specify the dice denomination and modifiers.
/roll d20 + 2
In the chat window everyone`ll see the results.

I like how it breaks down the math too. People in the game will see what I rolled (d20+2) and that on the roll, the d20 yielded a 9 and the 2 was added. Perhaps you have some long funky chain of dice to roll with some modifiers on the end.
/roll 4d20 + 3d8 + 2 + 1 + 1

You’re not limited by standard gaming dice either. You can use any number from 0 - 2147483647 though rolling a d0 always returns a 1.

The first person to respond via comment as to why 2147483647 is the highest number allowed gets free priority shipping on any dice bag order in my store!
Woo! And now back to our program, already in progress. Rolling dice in the chat window is fine and dandy, but there are two potential issues with it. The first we already touched on. There’s no text label accompanying it identifying what the roll is for. The second is that, as a DM, you may not want your rolls made public. This can be quickly fixed by substituting /roll with /proll
/proll d10 + 8

You can also specify whether or not you want to drop high or low results in your rolls. We can use “h” for high and “l”for low.
/roll 4d20h3
This`ll roll 4 d20’s and keep the highest 3 of those rolls. If we used “l” instead of “h”, we’d keep the lowest 3 rolls.

Now we`ll address the other issue with rolling dice in the chat windows. For rolls that we`ll commonly make or just don’t feel like typing out each time, we can make dice macros with the required information already saved. On the left hand side of your screen, click the
tab. At the bottom, hit the
button. Input your desired dice roll and give your macro a name.

Hit
and you`ll see your new macro in the list with some options.

As for the three buttons, the first with the red X will delete the macro. The second will edit the macro (brings up the same screen we used to create it but with the info already filled in) and the last rolls the macro. To privately roll a dice macro, hold either control key while clicking the Roll button (
). Here is what our public (as in non-private) roll`ll look like.

Love it, Love it!! But there’s still one VERY important thing we MUST do. ..SAVE your macros! A few times, I’ve had my macro list eaten without warning. Supposedly, it should auto-save when you close Gametable and auto-open when you fire it back up. Please don’t rely on this. Simply click on the Dice menu at the top of the screen and choose Save Macros As.. and overwrite your previous file. I’ve had issues with the save command before so I’ve been using Save As.
Das it! I used a lot of images in this post. Is that okay with your folks? Too many? Do they help? Stay tuned for more Gametable tutorials and don’t forget about the free shipping offer!